#define fifi for
int main(void) { int n = 0; fifi(n = 0; n < 10; n++) { printf("%i\n", n); } }
$array = array("Alpha", "Foo", "Bar", "Meh");
usort($array, function ($a, $b) {
    $last = "Alpha";
    if ($a == $b) return 0;
    if ($a < $b || $b == $last) return -1;
    if ($a > $b || $a == $last) return 1;
});
print_r($array);
if(foundSomething)
        {
            int h = (int)(((float)closestLevel / ((float)closestBase * 2.0F)) * 48F);
            if(mc.g.bR.equalsIgnoreCase("azanor"))
            {
                mc.v.b(mc.p, (new StringBuilder()).append("F: ").append(closestFlux).toString(), 18, l - 18, 0xffffff);
                mc.v.b(mc.p, (new StringBuilder()).append("A: ").append(closestLevel).append("/").append(closestBase).toString(), 18, l - 28, 0xffffff);
            }
            GL11.glBindTexture(3553, mc.o.b("/thaumcraft/resources/particles.png"));
            UtilsFX.drawTexturedQuad(6, l - 9 - h, 224, 48 - h, 8, h, -91D);
            UtilsFX.drawTexturedQuad(5, l - 61, 240, 0, 10, 56, -90D);
            short prevLevel = ((Short)((java.util.List)AuraManagerClient.auraClientHistory.get(Integer.valueOf(closestKey))).get(0)).shortValue();
            short prevFlux = ((Short)((java.util.List)AuraManagerClient.auraClientHistory.get(Integer.valueOf(closestKey))).get(1)).shortValue();
            if(prevLevel < closestLevel)
                UtilsFX.drawTexturedQuad(6, l - 37, 208, 0, 8, 8, -90D);
            else
            if(prevLevel > closestLevel)
                UtilsFX.drawTexturedQuad(6, l - 37, 216, 0, 8, 8, -90D);
            if(prevFlux < closestFlux)
            {
                Minecraft _tmp = mc;
                Minecraft _tmp1 = mc;
                UtilsFX.drawTexturedQuad(2, l - (65 - ((int)(Minecraft.F() % 1250L) / 50) * 2), 16 * ((int)(Minecraft.F() % 700L) / 50), 32, 16, 16, -90D);
            }
        }
for{set i 0}{$i < 500}{incr i} {
    puts "I will not throw paper airplanes in class\n" 
}
#include <iostream> 

template<int i>; 
struct loop { 
    static void body() { 
        loop<i-1>::body(); 
        loop<0>::body(); 
    } 
}; 

struct loop<0> { 
    static void body() { 
        std::cout << "I will not throw paper airplanes in class\n"; 
    } 
}; 

int main() 
{ 
    loop<500>::body();
    return 0; 
}
int getRandomNumber()
{
    return 4; // chosen by fair dice roll.
              // guaranteed to be random.
}
#include <stdio.h>

int main() {
    printf("u", &ck, *this);

    return 0;
}